A co-op exploration & adventure game that places emphasis on roleplaying, teamwork, & an enthralling player-driven story in deep space!
** Due to fluctuating global shipping rates, we will be charging shipping fees at a later date. We will keep you updated through Kickstarter Updates for when shipping fees will be applied to your pre-order. Thank you for your patience and understanding!
Latest Updates from Our Project:
SALVAGE: Deep Space at Gen Con 2024
over 1 year ago
– Fri, Jul 19, 2024 at 02:30:02 PM
Hello Pilots!
The team here at 3301 is getting pretty fired up, as we often do this time of year. It’s Gen Con Season and, true to precedent, it’s going to be our biggest year so far. It feels fitting that at the con where we announced SALVAGE, back in 2022, is the place where we’re putting the first physical boxes into backers’ hands. Around the same time, we’ll be putting the very first game boxes into the mail to all of you out in the world who can’t make it to Indianapolis in August. We couldn’t have realized this game without each of you, and it will be with deep gratitude that we hand-assemble each box. Thank you so much for helping us create SALVAGE: Deep Space.
Two Years in Retrospect
Because Gen Con was the first real place we displayed SALVAGE, it serves as a bit of an annual milestone for the game. Last year we laid out the progress on SALVAGE, from concept through to execution, in a side-by-side graphic. (Check out this post if you want a 1-year time jaunt.) We wanted to update it again this year.
This year, it’s fun to see where things settled. Across the board, there were fewer leaps forward as we focused on distilling the established look and feel. Most importantly, our focus shifted to refining, testing, and applying the mechanics to our story. What you can’t see in a surface-level look, is the deep interactive narrative and compelling game we’ve built. To see that, you’ll need to wait until you can begin your SALVAGE journey.
Gen Con 2024
We made some of the first friends of the SALVAGE project at Gen Con 22. It was a beautiful plunge into this community, and this year we’ll have shiny new games to share. Please, if you or someone you know is going to be at Gen Con, swing by Booth 668. We will have plenty of goodies to show off, give away, and talk about.
A big thing for us, this year, is our Painted Statuette Promotion. If you’ve seen us at a con, you know that we love to give one of our booth guests every day a painted Salvage Suit to take home with them. It doesn’t cost anything, you just need to swing by and sign up (so if you’re going to be at the con, try to come by Friday. The sign up list is progressive through the weekend.) This year, to celebrate the game’s launch we reached out to Turbo Dork Paints to see if we could do a tiny collaboration. The result:
We’ve painted one of each of the Starting Salvage Suits in Turbo Dork metallics befitting their Constellation Shield. The rich vibrant color and overall aesthetics of Turbo Dork are a perfect fit for SALVAGE, and we’re quite partial to them. We’re thrilled to have had the opportunity to showcase their paints. Please stop by to see the statuettes up close for yourself!
If you’re a backer, you can pick up your game at Gen Con! Although we’ve already charged for shipping, it’s not too late to still collect your game from us on-site. Please send an email to [email protected] alerting us you’ll be stopping by and we can discuss particulars.
If you’re not a backer, you can also pick up SALVAGE: Deep Space at Gen Con! We will have game boxes on-site for sale (with and without miniatures) for $149 (no minis) and $199 (with minis.) Our on-site stock is limited, so if you want to pick up a fresh sci-fi adventure game try to get to Booth 668 early in the weekend.
We also have some other collectibles for sale, including Starting Suit Miniature Packs (for use as proxies in other games, spare miniatures, or as a Fundamental Game Upgrade) and Salvage Pilot Pins–so you can tell the whole world you’re a proud exomech pilot in your spare time.
Keep Up To Date
Want to stay in the loop and be the first to know about our latest developments? You should follow us on social media! We're active on Facebook, Instagram, and to a lesser extent X, and TikTok. You can find us by searching @3301Games on most platforms, and on TikTok, it's @3301Cap.
At 3301 Games, we're super passionate about what we do, and we want to connect with you! If you have any questions or concerns, don't hesitate to drop us a line. You can reach out to us anytime via email at:
Shipping is Final and a Gen Con Announcement
almost 2 years ago
– Fri, Jun 21, 2024 at 02:00:07 PM
Greetings Pilots!
We hope you’re having a wonderful Friday. With every passing week, we creep closer to realizing the dream of SALVAGE: Deep Space – a co-operative roleplaying adventure that sets out to put your crew at the center of their own story. If you’re anything like us, you may already have some ideas about pilot and suit concepts…
Production and Fulfillment
Hopefully you’ve noticed a few messages from us in your inbox over the past few weeks. We have charged cards for outstanding balances owed through BackerKit on 6/15, and the charge should have appeared on your bank statement as "3301 GAMES."
If you didn’t receive a charge, or if you don’t see any emails from us in your inbox please contact [email protected] for assistance. We’ve ironed out a few small issues so far, please don’t hesitate to ask for help. We appreciate your help getting us the last information we need to deliver your games.
Shipping Update
These beautiful boxes of sci-fi goodness are on their way to us very soon, and once we have them they’ll be on their way to you.
We have a number of backers picking the game up at the Gen Con 2024, which will also be your very first opportunity to pick one up for yourself, if you aren’t a backer.
A Gen Con Exclusive
At every convention we like to give away painted statuette versions of our starting Salvage Suits. At Gen Con this year, to celebrate the fulfillment of SALVAGE, we have a little backup from Turbo DorkPaints. Their super vibrant metallic paints and vaporwave vibes felt perfect for SALVAGE, and we’ll be giving away one of each starting exomech painted in brilliant metallics. Come to Booth 668 to sign up for your chance to leave the convention with one of these exclusive sculptures.
The Exclusive Statuettes are only one reason to drop by our booth at Gen Con this year. We’ll be showing off the finished game, you can pick up a copy, or pick up some collectibles (like pins or minis) to help support our next project.
More to Come
We’re thrilled to continue showing you what awaits in SALVAGE, and we’re even more excited to know that soon you’ll be able to explore the Post-Event Solar System. Thank you so much for coming on this journey with us, for supporting us and helping to bring this dream to life.
Want to stay in the loop and be the first to know about our latest developments? You should follow us on social media! We're active on Facebook, Instagram, and to a lesser extent Twitter (X?!), and TikTok. You can find us by searching @3301Games on most platforms, and on TikTok, it's @3301Cap.
At 3301 Games, we're super passionate about what we do, and we want to connect with you! If you have any questions or concerns, don't hesitate to drop us a line. You can reach out to us anytime via email at:
Heads Up - Charging Credit Cards for Backerkit Orders
almost 2 years ago
– Thu, Jun 13, 2024 at 11:23:33 AM
Hello Pilots,
As mentioned in our previous update, about fulfillment (read it here, if you missed it) we’re almost ready to lock everything down.
We want to inform you that we will be charging cards for all outstanding balances, any add-on items you purchased or any additional funds owed through BackerKit on 6/15. This charge will appear on your bank statement as 3301 GAMES. Please ensure that your card information on file is up to date. If there are any issues with your payment, you will receive an email prompting you to correct your payment information.
To review or update your payment information, you can access your survey by clicking the link in your survey email or by requesting your survey under “Lost your survey?” on our BackerKit project page at https://salvage-deep-space.backerkit.com/.
Want to stay in the loop and be the first to know about our latest developments? You should follow us on social media! We're active on Facebook, Instagram, and to a lesser extent Twitter (X?!), and TikTok. You can find us by searching @3301Games on most platforms, and on TikTok, it's @3301Cap.
At 3301 Games, we're super passionate about what we do, and we want to connect with you! If you have any questions or concerns, don't hesitate to drop us a line. You can reach out to us anytime via email at:
Countdown to Fulfillment
almost 2 years ago
– Fri, Jun 07, 2024 at 03:37:05 PM
Greetings, Pilots!
First and foremost, we want to extend our deepest gratitude to each and every one of you for embarking on this adventure with us. Your generosity and enthusiasm have been a driving force behind SALVAGE: Deep Space, and we are eagerly counting down the days until we can place this incredible game into your hands. Without your support, none of this would have been possible.
Final Preparations for Fulfillment
As we prepare for the final phase, we would love to share our fulfillment process with you. We’ve chosen to integrate directly with BackerKit for seamless and efficient fulfillment. Here’s why this is the best choice for all of us:
Seamless Integration: BackerKit offers the most streamlined process for managing our pledges and rewards.
Logistical Lift: This method reduces the complexity of logistics like label printing/tracking, backer lists and information, and should ensure a smooth process getting games to you.
Self-Fulfillment Design: Perfectly tailored to our needs, as we handle fulfillment without a warehouse.
USPS Compatibility: Ensures reliable delivery right to your door.
Fulfillment Timeline
We are gearing up to charge the cards of our generous backers before making the final payment to WinGo. Here’s our planned timeline:
6/7: KS Update (the one you’re reading now)
6/7: Email Blast warning of charging cards and locking addresses by 6/14
We like to avoid cluttering your inbox, but this one is very important
6/7: Send out final Survey Reminders via BackerKit
These should only go to backers with incomplete surveys, however if you want to change anything - now is the time to do so!
6/12: 48-Hour Warning for charging cards and locking addresses
6/14: Charge cards and lock addresses
Once this happens, we’re well and truly locked in until fulfillment begins
6/17: Clean up of outstanding surveys/failed charges
If we hit any snags, we’ll reach out to individual backers directly at this time
7/1: Start staging/prepping shipping
Although the survey window has officially closed, it’s not too late to finalize your package details. Once we charge the cards and lock the addresses on 6/14, however, this deadline will be final. If you miss that date your order may be fulfilled in a later batch.
See You at Gen Con 2024
We are thrilled to announce that SALVAGE: Deep Space will be Exhibited at Gen Con 2024! If you’d prefer to pick up your pledge at the convention and save on shipping, please email us at [email protected] by 6/12.
At Gen Con, you’ll find us at booth number 668. Come see the game in person, pick up your copy, buy an extra one, or simply chat with us about the creative process behind SALVAGE: Deep Space. We can’t wait to meet new and old friends and share our passion for games.
More to Come
We’re thrilled to continue showing you what awaits in SALVAGE, and we’re even more excited to know that soon you’ll be able to explore the Post-Event Solar System. Thank you so much for coming on this journey with us, for supporting us and helping to bring this dream to life.
Want to stay in the loop and be the first to know about our latest developments? You should follow us on social media! We're active on Facebook, Instagram, and to a lesser extent Twitter (X?!), and TikTok. You can find us by searching @3301Games on most platforms, and on TikTok, it's @3301Cap.
At 3301 Games, we're super passionate about what we do, and we want to connect with you! If you have any questions or concerns, don't hesitate to drop us a line. You can reach out to us anytime via email at:
Anatomy of an Adversary Card
almost 2 years ago
– Fri, May 24, 2024 at 03:07:20 PM
Incoming transmission, Pilots!
Every week brings us closer to the realization of SALVAGE: Deep Space. We’ve spent so much time crafting a game that we hope you’ll use to form memories and stories with your closest companions - stories of adventure, discovery, and the struggle against the darkness. This update is focused on some shipping and in-person pickup details, then a little more detail on our Adversary Stat profiles - and how to read them.
Right now we’re working with our manufacturer, WinGo Games, to finalize shipping logistics and lock down the best way to bring the games across the sea for distribution to your waiting hands. We’re on track to have that plan finalized within the next few days, which means we’re almost at a pivotal point in the project. Since we have shipping on the brain, we wanted to use a portion of this update to callout two things: in person pickup at Gen Con 2024, and the upcoming deadline to charge cards.
In-Person Pickup
Gen Con, our very first con - where we announced SALVAGE, has a very special place in our hearts. We’ll be back this year, in Booth 668, and if you’d like to have shipping fees waived you can pick up your game in Indianapolis. However, in order to prep for in-person pickup we need to know to expect you. Please email [email protected] to let us know you’ll be collecting your pledge, and we’ll ensure it’s ready for you at the booth.
Charging Cards Soon
We’re getting very close to the point where we’re ready to charge cards for fulfillment of the game. This is a preliminary notice, as we plan to provide another final notice at least 48 hours beforehand. Now is a good time to check the card associated with your pledge, to make sure everything goes smoothly. Just to reiterate: if you don’t want to pay for shipping, you can pick up the game at Gen Con, just let us know we should be expecting you.
The Anatomy of an Adversary Card
Throughout the development of SALVAGE: Deep Space, we’ve iterated on our adversary cards quite a few times. At every step we’ve been considering legibility, ease of use, and the over-all playability of these components. If you’ve had an opportunity to demo SALVAGE at an event, you’ve gone hands-on with the final version of this component. But, for all of you who haven’t yet had the chance, we wanted to show and explain the adversary card layout.
These cards bring a variety of foes to your Crew's missions, from Corporate Enforcers and Pirate Thugs to the dreaded Xenomartians and beyond. Your Crew will face a wide range of challenges.
When you set up a mission, you'll see a list of Adversaries on the Mission Page. Just draw the corresponding Adversary Cards to get started. Each card gives you the lowdown on the adversary's Toughness, Actions, and Special Abilities.
Plus, adversaries come in three non-boss classes: Normal, Veteran, and Elite.
Here's a quick breakdown of what you'll find on an adversary card:
Toughness Value
Toughness: This is the threshold a Pilot must meet or exceed with a single Attack Action to Destroy an Adversary
Armor Value
Armor: The Armor value is denoted here. If this Icon is missing the Adversary has no base Armor.
Adversary Actions
Adversary Actions: These are the three possible Actions an Adversary may take depending on the Adversary Token drawn for them. Most will contain a Movement and/or an Attack Action.
Base Attack Value
Base Attack Value
Movement Values
Movement Value
Special Abilities
Special Abilities: These are special features that some Adversaries may have
Adversaries don't move like your Pilots. They have two distinct movement types:
Charging Move
Charge: This happens when an adversary wants to make a melee attack. It will move its max distance to get right next to its target. If it can't, it will get as close as possible.
Rangefinding Move
Rangefinding: This is used for ranged attacks. The adversary moves its max distance to get as close as possible without ending up adjacent to the target. However, if the adversary needs to be adjacent to attack, it will rangefind into adjacency. Remember, ranged attacks up close suffer from Disadvantage.
More to Come
We’re thrilled to continue showing you what awaits in SALVAGE, and we’re even more excited to know that soon you’ll be able to explore the Post-Event Solar System. Thank you so much for coming on this journey with us, for supporting us and helping to bring this dream to life.
Want to stay in the loop and be the first to know about our latest developments? You should follow us on social media! We're active on Facebook, Instagram, and to a lesser extent Twitter (X?!), and TikTok. You can find us by searching @3301Games on most platforms, and on TikTok, it's @3301Cap.
At 3301 Games, we're super passionate about what we do, and we want to connect with you! If you have any questions or concerns, don't hesitate to drop us a line. You can reach out to us anytime via email at: