A co-op exploration & adventure game that places emphasis on roleplaying, teamwork, & an enthralling player-driven story in deep space!
** Due to fluctuating global shipping rates, we will be charging shipping fees at a later date. We will keep you updated through Kickstarter Updates for when shipping fees will be applied to your pre-order. Thank you for your patience and understanding!
Latest Updates from Our Project:
Starting Cybernetics and Preparing to Announce our Manufacturer
about 1 year ago
– Fri, Oct 06, 2023 at 03:55:18 PM
Happy Friday, Pilots.
We at 3301 sincerely hope all is well.
This week's update (as always) is an exciting one! We will be providing a brief fulfillment update as well as delivering official information on one of the first assets you will see when you pop SALVAGE's box - the 10 starting Cybernetics!
Manufacturing
As highlighted in our fulfillment roadmap, today was our target for selecting and announcing our manufacturing partner. We are happy to say that 3301 has honed in on a partner that will be a great fit for the project. There are a small handful of particulars to iron out, but as soon as the ink is dry, we will make an official announcement.
As we continue to drop more and more information about the vibrant setting of SALVAGE: Deep Space, we wanted to circle back and add more context to an element we have discussed in the past - Cybernetics.
Some important things to remember about Cybernetics:
There are 50 different Cybernetics depicted in 100 Cybernetic Cards.
Each Pilot may have up to 3 Cybernetics, but may only have one of any specific Cybernetic.
There are not specific ‘slots’ that Cybernetics must occupy. A Pilot may have any 3.
Cybernetic enhancements have become a ubiquitous part of human existence. For Salvage Pilots, these cybernetics can mean the difference between life and death. At the start of the campaign, you'll be choosing one starting Cybernetic enhancement for each of your six Pilots.
We are excited to formally introduce the 10 starting Cybernetics:
1. Pneumatic Blade Embed
A good option for Pilots who want a little situational melee oomph, the Pneumatic Blade Embed is your swift and precise companion, a retractable spike extending from your arm.
2. Mk2 Ocular Implants
If you want to deal ranged damage and need a little extra reacu, the Mk2 Ocular Implants are an evolution of vision tech, granting you the sharpest targeting gaze available. That little bit of extra range can give you a lot more options, or give an Improvised system more latitude for effect.
3. Corrosive Capsule
For softening up tough enemies or debuffing special adversaries, the Corrosive Capsule hidden within your arm launches acidic retribution on your command. A versatile piece of equipment with endless applications.
4. Enhanced Muscle Fibres
Getting around the environment is always helpful, and these technologically enhanced muscles add that little bit of movement which can make or break a team play.
5. Capillary Hydraulics
From terrain to adversaries, you can count on finding obstacles in your path throughout SALVAGE: Deep Space. Why go through a problem when you can go over it? These tiny blood-pumping pistons can provide a quick surge of motion sufficient to catapult the user from the decking.
6. AutoMend Module
The AutoMend Module is equipped with sensors and swift repair mechanisms, detecting and mending damage in the blink of an eye. Especially on your early missions healing is going to be at a premium. If you want to play cautiously and protect your crew’s lives the AutoMend Module is a good investment.
7. ArmorSync Generator
For a tank looking to toughen up in key moments, or for a support player who wants a way to help mitigate damage. Of course, the applications are as flexible as your imagination (and the rules) permit–armor is always useful!
8. LyfeLock Stabilizer
This emergency triage device clings to the wounded, providing vital life support. Since space is such a dangerous place, keeping a few of these around seems like a good idea.
9. Neural Comms Transducer
This advanced interface helps more seamlessly knit human and machine together. The gameplay effect of this is a situational boost to Cooldown management, and if timed correctly this can make a key system available in times of need.
10. Q-Harvester Interface
If you want to take everything that isn’t nailed down, then it stands to reason you’ll need quite a few Salvage Actions to pull it off. Since this Cybernetic adds an additional action to a turn, you can maximize loot pickups in a key moment. Or, for crews who don’t bring a dedicated loot-vacuum, a few Q-Harvesters could help you leave the mission with some Salvage in your pocket without slowing down too much to get it.
Want to stay in the loop and be the first to know about our latest developments? Consider following us on social media! We're active on Facebook, Instagram, and to a lesser extent Twitter/X and TikTok. You can find us by searching @3301Games on most platforms, and on TikTok, it's @3301Cap.
At 3301 Games, we're super passionate about what we do, and we want to connect with you! If you have any questions or concerns, don't hesitate to drop us a line. You can reach out to us anytime via email at:
A Few Weeks Out: BackerKit Surveys and a Salvage Suit sneak preview!
about 1 year ago
– Fri, Sep 22, 2023 at 02:34:21 PM
Greetings Pilots,
Happy Friday.
This week’s update delivers a much-anticipated ‘spoiler’ over one of the campaign’s unlockable Salvage Suits. We will also briefly touch on how you can make sure to lock in your Survey details, so we can get SALVAGE into your hands as quickly as possible.
BackerKit Surveys
As we get closer and closer to finalization, there are a handful of you that have yet to complete your Surveys! It is important to us that as soon as SALVAGE hits fulfillment, we are able to get you exactly what you want and to your desired location.
If you are a Backer with an outstanding Survey, we will be reaching out to you next week to finalize your details.
Death from Afar
As you all know by now, Salvage Suits are specialized armored exomechs that serve as your primary tool and protection in the perilous environment of space. Each Suit comes equipped with its own unique set of armament, traversal and support systems, designed to cater to various roles and strategies.
At the start of the campaign you will pilot one of the six starting Suits, with the opportunity to find and unlock an additional twelve advanced Suits as you navigate pivotal moments in the story. Your crew’s decisions in the campaign will lead you to these specialized Suits, which in turn offer new ways to engage with adversaries, challenges and opportunities in Sol System.
Introducing one of the twelve unlockable Salvage Suits - The AR-13 Sagitta.
Independence. Firepower. Death.
The AR-13 Sagitta is a snapshot into a past era where humanity seemed incapable of escaping the cyclical and endless state of war. This suit possesses an unparalleled capability to engage targets from concealed positions and surpass the detection capabilities of its adversaries. Equipped with an array of high-precision systems and high-magnification optics, the Sagitta enables its wearer to operate as an observer, feeding vital tactical information to their team.
The AR-13's specific design ensures timely maneuverability and enhances the pilot's firing-rate, accuracy, and endurance. It serves as a formidable asset in reconnaissance missions and covert operations, allowing operatives to remain undetected while efficiently gathering critical data. The AR-13 Sagitta stands as a feat of ‘pre-event‘ cutting-edge technology that revolutionized combat strategies in zero-gravity environments.
Want to stay in the loop and be the first to know about our latest developments? You should follow us on social media! We're active on Facebook, Instagram, and to a lesser extent Twitter/X and TikTok. You can find us by searching @3301Games on most platforms, and on TikTok, it's @3301Cap.
At 3301 Games, we're super passionate about what we do, and we want to connect with you! If you have any questions or concerns, don't hesitate to drop us a line. You can reach out to us anytime via email at:
Nearing Final Designs!
over 1 year ago
– Fri, Sep 08, 2023 at 04:15:46 PM
Hailing All Pilots!
It's that exciting time again–time for an update—and we're thrilled to bring you the latest update on the development of SALVAGE: Deep Space. Your unwavering support has been the fuel propelling us forward, and we're excited to share the progress we've made on this adventure.
We're almost there! We're racing towards the finish line, diligently working to deliver SALVAGE: Deep Space to manufacturing. It's been an incredible journey, and we're nearing the point where all our hard work and passion will be realized in the form of a fairly unique game. The art, progression mechanics, and narrative are all coming together beautifully, making this game truly special.
Final Major Playtest
This past weekend we held our final large-scale playtest, to get the last user data we needed to decision on some key pieces. We want to extend our heartfelt gratitude to everyone who participated, as your feedback and enthusiasm were invaluable. It was fantastic to witness how well the game is shaping up in the hands of new players. Your engagement and passion continue to inspire us, and we can't wait for you to experience the full game.
Component Design: Before and After
As we approach final components for SALVAGE, we often find ourselves holding the game’s final art up against previous iterations to see how far we’ve come. For this week’s update we thought we might let you see it, too. When starting any project, it can be paralyzing to think that you probably won’t get a component “right” the first time. The good news is, though, it doesn’t need to be right the first time. Or even by the third! It just needs to get there eventually, and so long as you don’t give up on it: you’ll end up with something you’re proud of. “Sic Parvis Magna” (Great things have humble beginnings.)
Mission Tiles: These have undergone four iterations to reach their final form. We needed to adjust them to maximize playable area, readability, and unify their design language. The final result is one that really drives home the aesthetic of SALVAGE’s world while remaining distinct.
Suit Boards: The suit boards have undergone significant improvements, offering a higher level of visible readability. We also added in a “nickname” box for players who want to give their suits a name befitting their Pilot. (We are going to name our Centaurus “Bonker.”)
Adversaries: Our adversaries have come a long way, too. We have created a unique cast of opponents for you to face off against, and their stat cards grew from bare bones utilities into vibrant dossiers that uphold the game world’s aesthetic.
Unlockable Suits Preview
In just two weeks, we'll be dropping a sneak peek at one of the unlockable suits! While we don't want to spoil too much, we can't contain our excitement and want to give you a glimpse of what's in store. Stay tuned for this exciting reveal...
We can't express our gratitude enough for your unwavering support. Your belief in us, whether through backing or engagement, continues to drive us forward. SALVAGE: Deep Space is a testament to the power of our gaming community, and we're honored to have you on this journey with us.
Want to keep up with all the latest updates and be among the first to know about our newest endeavors? Join us on social media! We're active on Facebook, Instagram, and to a lesser extent, Twitter/X, as well as TikTok. You can easily find us by searching for @3301Games on most platforms, and on TikTok, our handle is @3301Cap.
Here at 3301 Games, your enthusiasm for our work is empowering, and we're eager to connect with you. If you ever have any questions or concerns, please feel free to get in touch. You can reach out to us anytime through email at:
Sculpting our Exomechs
over 1 year ago
– Fri, Aug 25, 2023 at 02:41:48 PM
Greeting Pilots!
It’s the end of another two week cycle on SALVAGE: Deep Space, which means it’s time for an update! We’ve been really in the trenches finalizing the art, progression mechanics, and narrative for the game in anticipation of our drop-dead file delivery in October. This time in the life of a game is a really magical one, where things start to coalesce into something that truly looks like what we’ve been dreaming up for the last few years. We’re thrilled to have you along on the journey.
Quick Project Roadmap Update
Although we detailed our remaining project schedule more completely in our previous update, for those of you who missed it–or just appreciate the refresher–here are the major milestones we have left before getting SALVAGE into your hands.
Sept. 10 - Around this time we will conclude our mechanical testing. To celebrate we plan on leaking some fun information about one or more of the discoverable Salvage Suits!
Oct. 6 - This is the date we have set to formally announce who our manufacturer will be.
Oct. 13 - Our drop-dead date for final file delivery to our manufacturer.
Nov. 27th - Based on ongoing discussions, this is when we believe mass production will begin.
Dec. 1-3 - PAX Unplugged in Philadelphia. This will be the last weekend to pre-order off of our Backerkit store. In the subsequent week the game will no longer be listed at the Kickstarter price.
Jan. 29th - Assuming our manufacturer sticks to their timeline, this is when we anticipate being able to ship the game directly to Backers.
If you haven’t completed your BackerKit surveys yet there’s still time! If you’re struggling to find your link or need a hand with any piece of the process please reach out to us!
Major Milestone: All Sculpts Completed
Something we’re thrilled to announce is that all 18 Exomech Miniatures have been completed. They may undergo some small modification from this point forward to facilitate production, but the powerful neural-link mechs you’ll explore the solar system with have all been realized with their own unique style, equipment, and pose.
If you’ve seen us in person at a convention, you’ve been able to meet the six starting suits–and although the exomechs you discover as the game unfolds become more narratively interwoven and mechanically nuanced, they all still possess that distinct SALVAGE style. If you like the miniatures you’ve seen to date we can’t wait for you to unlock the others!
People frequently ask us about our modeling process, or what otherwise goes into the lifecycle from conceptualization to finished miniature. At the completion of the major miniatures for the game, we felt it was a good time to shine a spotlight on how these robots made it to your tabletop.
It all started with a single Salvage Suit, developed as a conceptual starting place using the Virtual Reality sculpting program Gravity Sketch. The extra layer of spatial awareness that’s achieved by sculpting in VR has made a big difference, as it allows us to tap into techniques adapted from adjacent mediums like Kitbashing, miniature posing, and prop making to create the forms that are used to assemble the suit. We also drew heavily from influences of modern space suits, retro diving suits, sci-fi dreadnaughts, and knight armor to create this original vision.
From there we tapped Friend of the Project Serena Danweber, professional concept artist, who helped us expand this idea into pseudo technical drawings of the starting six suits. She brought a sense of technical intricacy and detail that really enhanced the original idea, and she was very successful at adapting our big ideas for the starting six suits into their original forms. Not only at this point were we considering what would look cool on the table, but also what Earth regions were developing this technology at the time, and how those cultural differences would reflect on the look and feel of each exomech.
From there we went back into Gravity Sketch to build the final kit of pieces we would use for the suit, each their own individual component. For us, this feels like building our own action figure–where each joint, limb, weapon, and accessory is fully realized from all dimensions. The benefits of this process are numerous, but to call out two–(1) this allowed us to really fine tune the posing, attempting multiple stances and (2) this allows us to produce renders in different poses for the final exomech, enhancing their usability across our designs.
Then it was time to pose the Salvage Suit. By positioning our previously created components (like posing an action figure) we were able to create evocative stances that convey weight and motion. Also, as long-time Live Action Roleplayers and Historical European swordsman-types we really know what many of these stances should “feel” like, which helped us inject both a sense of dynamism and realism into the miniatures.
Finally, each miniature is brought into Blender to prep for final export. It’s important to clean up things like Non-Manifold Edges (think holes that wouldn’t hold water) and any loose or weak pieces. This task can be time consuming, with miniatures containing hundreds of thousands of vertices, but it’s essential to creating a final piece that’s solid.
And that’s a peek inside our miniature design process! If you have any questions we’d be happy to answer in the comments or by email. This is far from the only process you can use to design your own characters and miniatures, but it’s what works well for us.
If you think our miniatures are really cool, but the game seems like too much right now we do have Starting Miniature Sets available on backerkit. At Gen Con this year we were thrilled to hear from some players who’d like to use our suits as proxies in another game, and if this sounds like you–the option is available!
A big thank you to our Kickstarter backers! Your support drives us forward on SALVAGE: Deep Space. Every detail, every story layer is infused with your belief. Your trust means everything, and we're committed to delivering an amazing experience. As we work on, your backing remains our motivation. Thank you sincerely for being a part of this journey.
Want to keep up with all the latest updates and be among the first to know about our newest endeavors? Join us on social media! We're active on Facebook, Instagram, and to a lesser extent, Twitter/X, as well as TikTok. You can easily find us by searching for @3301Games on most platforms, and on TikTok, our handle is @3301Cap.
Here at 3301 Games, your enthusiasm for our work is empowering, and we're eager to connect with you. If you ever have any questions or concerns, please feel free to get in touch. You can reach out to us anytime through email at:
Post-GenCon Wrap and the Road to Fulfillment
over 1 year ago
– Fri, Aug 11, 2023 at 02:41:27 PM
Hey there, Pilots!
This week’s update highlights the team’s experience at GenCon and will also provide important information on our timeline as we get closer to fulfillment.
GenCon 2023
Wow - what a weekend! After hearing that visitor badges had been sold out through Saturday, we knew we were in for a wild ride. GC subsequently reported a record 70,000 total attendees - a new record.
On a more personal note, GenCon 2023 was incredibly successful for 3301. We set our own record for Pre-orders and had the opportunity to connect with more Backers, many of whom had yet to sign our Kickstarter sign.
As a small operation, we truly mean it when we say that speaking with those who have connected with our project is the most rewarding part of this endeavor. Whether it's the unique art, compelling setting, or mechanical crunch, hearing what you are most excited for keeps us going.
Lastly, shout out to Stephen, James, Ty, and Jan, winners of the 70mm Statuette giveaway. They selected and walked away with the freshly painted Perseus, Chameleon, Aries, and Pegasus, respectively.
Road to Fulfillment
Alright - the ‘good stuff’!
While at GC we had a couple questions on our fulfillment timeline and decided it was time to peel back the curtain a bit and give a snapshot at where we stand with the project’s timeline. We also took the time over the weekend to sit down with a couple of the manufacturers we have been working with for the past year to get hard dates on their end in order to inform our internal roadmap.
Based on a few factors (including an agreeable delivery cycle) we are still a few weeks away from finalizing who will ultimately be Salvage’s manufacturer. Rest assured, all of the companies we are in talks with have a major presence in the industry, each having produced a range of recognizable games. As soon as we formalize this partnership - you will know!
Dates to Highlight
Sept. 10 - Around this time we will conclude our mechanical testing. To celebrate we plan on leaking some fun information about one or more of the discoverable Salvage Suits!
Oct. 6 - This is the date we have set to formally announce who our manufacturer will be.
Oct. 13 - Our drop-dead date for final file delivery to our manufacturer.
Nov. 27th - Based on ongoing discussions, this is when we believe mass production will begin.
Dec. 1-3 - PAX Unplugged in Philadelphia. This will be the last weekend to pre-order off of our Backerkit store. In the subsequent week the game will no longer be listed at the Kickstarter price.
Jan. 29th - Assuming our manufacturer sticks to their timeline, this is when we anticipate being able to ship the game directly to Backers.
In the meantime - what can I do?
That depends! Please double-check and make sure you have filled out your survey through Backerkit. This questionnaire helps us expedite getting you exactly what you want and to your desired location.
The above is 3301’s sincere, best-effort, at providing a timeline for our Backers to follow. We will continue to check-in bi-weekly with any notable updates.
Want to stay in the loop and be the first to know about our latest developments? You should follow us on social media! We're active on Facebook, Instagram, and to a lesser extent Twitter (X?!), and TikTok. You can find us by searching @3301Games on most platforms, and on TikTok, it's @3301Cap.
At 3301 Games, we're super passionate about what we do, and we want to connect with you! If you have any questions or concerns, don't hesitate to drop us a line. You can reach out to us anytime via email at: